
If a modded starting system was not used, the player's starting leaders will always be 0 (ruler) and 1 (governor). Leader IDs can be read by hovering over a leader in the leaders or empire menus.If a modded starting system was not used, the player's species will always be 1 for the main species and 2 for the syncretic/cyborg/bio-trophy/prepatent species. Species IDs can be read by hovering over a species in the species menu.Species, leader, empire and pop IDs however are defined when the game is created and have to be found with the debugtooltip command. Absolutely insulting.Most IDs are predefined and can be found on the ID page. Review isn't changing until this new DLC pricing model changes. And all this after the game has been on modding life support due to CA being unwilling to get on top of major bugfixes, multiplayer desyncs, and other game breaking issues for well over a year and a half now. 150% markup in price for starkly less content in one pack than if you just paid less to buy two of the old packs. Less than half the new units that ONE faction would get in a single WH2 lord pack One legendary hero with a cool gimmick and maybe one FLC Legendary Hero to come 3 Legendary Lords for already existing factions with new or unique mechanics Completely new faction with unique mechanics and unit rosters built from the ground up At least two generic lord types with possible variants for magic and loadouts Anywhere between 4-6 new units + new generic lord type PER FACTION

Occasional FLC Lord, Legendary Hero, or both to accompany a lord pack

4 Legendary Lords with new or reworked mechanics
